﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace xboxssbeatemup
{
    [Serializable]
    [System.Xml.Serialization.XmlInclude(typeof(EditableGameObject))]
    public class GameObject
    {
        public Model model = null;
        public Vector3 position = Vector3.Zero;
        public Vector3 modelPosition = Vector3.Zero;
        public Vector3 modelRotation = Vector3.Zero;
        public Vector3 rotation = Vector3.Zero;
        public float scale = 1.0f;
        public Vector3 velocity = Vector3.Zero;
        public bool alive = false;
    }
}
